Marc Hewitt
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      Unity3D 1 min read
      Unity3D Fundamentals: Coroutines and Spawning on a Timer
      Marc Hewitt Marc Hewitt
      Recent articles
      Unity Tip: Organizing Dynamically Spawned Objects
      Unity3D Fundamentals: Script Communication using GetComponent
      Intro to Unity Physics - Part 4 Joints and Chain Physics
      Intro to Unity Physics - Part 3 Physics Materials
      Intro to Unity Physics - Part 2 Colliders and Triggers
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2 min read
Code to Make Your Game Designers Life Easier

When learning game development, especially the gameplay coding side, there’s a bit of a trap. It's really easy to only have documentation in code comm...

Marc Hewitt Marc Hewitt
4 min read
Unity3D Fundamentals: Animating Sprites

Loading in a sprite (2d image) and actually animating it in-engine is actually pretty straightforward but the first time can be a hassle to learn as i...

Marc Hewitt Marc Hewitt
2 min read
Kitbashing your Prototype to a Work of Art

Boxes and capsules can get us pretty far with a prototype but eventually, we need some real art assets. While it’s nice to have custom art assets made...

Marc Hewitt Marc Hewitt
1 min read
Benefits of Prototyping Without Art Assets

Game Assets even simple low-poly assets, take hours to produce. So the last thing you want is to create a bunch of assets, only to never use them in t...

Marc Hewitt Marc Hewitt
Unity3D 1 min read
Unity3D Fundamentals: Coroutines and Spawning on a Timer

Coroutines are extremely powerful once you know what you're doing with them and they work more intuitively to how we think about timing.

Marc Hewitt Marc Hewitt
Unity3D 1 min read
Unity Tip: Organizing Dynamically Spawned Objects

Most people learn quickly how to set an empty Parent object to stash things like Managers and level props. But when spawning objects in Unity such as...

Marc Hewitt Marc Hewitt
Unity3D 1 min read
Unity3D Fundamentals: Script Communication using GetComponent

Games have so many moving parts from 3d, animation events, and physics. Not to mention all the code we need to communicate between all the different p...

Marc Hewitt Marc Hewitt
Unity3D 3 min read
Intro to Unity Physics - Part 4 Joints and Chain Physics

Physics Joints are useable for a lot of game applications, from small game feel elemetns like breakable panels. To whole game mechanics like Half Life...

Marc Hewitt Marc Hewitt
Unity3D 1 min read
Intro to Unity Physics - Part 3 Physics Materials

A lot of people skip Physics Materials when they dive into Unity as frankly, not many tutorials bother explaining the basics and it’s unclear how they...

Marc Hewitt Marc Hewitt
Unity3D 2 min read
Intro to Unity Physics - Part 2 Colliders and Triggers

The main reason to use any Physics System is you want to know when two objects hit without doing all the math yourself. So let's explore what we can d...

Marc Hewitt Marc Hewitt
Unity3D 3 min read
Intro to Unity Physics - Part 1 Rigid Body

Unity and most modern game engines have a strong base physics system. This base system is great for most games, yet it can also be intimdating to firs...

Marc Hewitt Marc Hewitt
Unity3D 2 min read
Unity3d Foundations: Time & Creating A Cooldown System

Almost every game relies on some sort of behind-the-scenes timer, even if you don’t realize it. So let’s dig into Unity’s Engine on Time and make the...

Marc Hewitt Marc Hewitt
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