Creating and destroying objects is a fundamental concept in software development, but especially so in Game Development. So let's run through the basi...
Some of the most basic player movement is moving off WASD, Arrow Keys, or with a game controller’s Left stick. In Unity3d this is fairly easy but stil...
For non-coders, I always explain Pseudo-code in the context of writing a novel. Novels, like software, are massive undertakings with lots of parts and...