Marc Hewitt
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      Unity3D 1 min read
      Unity3D Fundamentals: Coroutines and Spawning on a Timer
      Marc Hewitt Marc Hewitt
      Recent articles
      Unity Tip: Organizing Dynamically Spawned Objects
      Unity3D Fundamentals: Script Communication using GetComponent
      Intro to Unity Physics - Part 4 Joints and Chain Physics
      Intro to Unity Physics - Part 3 Physics Materials
      Intro to Unity Physics - Part 2 Colliders and Triggers
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Unity3D

Unity3D 3 min read
Setup Git with Unity3d for Commercial Development - Part 4 Branching

Working with Git in a team is hard until you learn how to segment your work and use Branches!

Marc Hewitt Marc Hewitt
Unity3D 5 min read
Setup Git with Unity3d for Commercial Development - Part 3 Git LFS

Unity3d Projects are more than just code, so to get our art, music, and other files setup within a Version Control System we need Git LFS.

Marc Hewitt Marc Hewitt
Unity3D 5 min read
Setup Git with Unity3d for Commercial Development - Part 2 First Commit

Getting your first changes commited using Git.

Marc Hewitt Marc Hewitt
Unity3D 6 min read
Setup Git with Unity3d for Commercial Development - Part 1

Going through your first use of Git, GitHub, and GitBash.

Marc Hewitt Marc Hewitt
Unity3D 1 min read
Starting Today: Documenting My Journeys In Unity3D

Starting today I'll be documenting my Unity3d work and releasing full builds instead of exploring prototypes.

Marc Hewitt Marc Hewitt
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