Latest stories by Marc Hewitt
Creating and destroying objects is a fundamental concept in software development, but especially so in Game Development. So let's run through the basi...
Some of the most basic player movement is moving off WASD, Arrow Keys, or with a game controller’s Left stick. In Unity3d this is fairly easy but stil...
For non-coders, I always explain Pseudo-code in the context of writing a novel. Novels, like software, are massive undertakings with lots of parts and...
The biggest advantages of Unity is how flexible the editor windows are. Allowing you to maximize productivity for ever workflow you need.
Working with Git in a team is hard until you learn how to segment your work and use Branches!
Unity3d Projects are more than just code, so to get our art, music, and other files setup within a Version Control System we need Git LFS.
Getting your first changes commited using Git.
Going through your first use of Git, GitHub, and GitBash.
Starting today I'll be documenting my Unity3d work and releasing full builds instead of exploring prototypes.