Marc Hewitt
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      Unity3D 1 min read
      Unity3D Fundamentals: Coroutines and Spawning on a Timer
      Marc Hewitt Marc Hewitt
      Recent articles
      Unity Tip: Organizing Dynamically Spawned Objects
      Unity3D Fundamentals: Script Communication using GetComponent
      Intro to Unity Physics - Part 4 Joints and Chain Physics
      Intro to Unity Physics - Part 3 Physics Materials
      Intro to Unity Physics - Part 2 Colliders and Triggers
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Unity3D 1 min read
Unity3d Foundations: Creating & Destroying Game Objects

Creating and destroying objects is a fundamental concept in software development, but especially so in Game Development. So let's run through the basi...

Marc Hewitt Marc Hewitt
Unity3D 2 min read
Simple Player Movement in Unity

Some of the most basic player movement is moving off WASD, Arrow Keys, or with a game controller’s Left stick. In Unity3d this is fairly easy but stil...

Marc Hewitt Marc Hewitt
Unity3D 2 min read
Why You Always Start With Pseudocode

For non-coders, I always explain Pseudo-code in the context of writing a novel. Novels, like software, are massive undertakings with lots of parts and...

Marc Hewitt Marc Hewitt
Unity3D 4 min read
How To Create Productive Unity3D Layouts

The biggest advantages of Unity is how flexible the editor windows are. Allowing you to maximize productivity for ever workflow you need.

Marc Hewitt Marc Hewitt
Unity3D 3 min read
Setup Git with Unity3d for Commercial Development - Part 4 Branching

Working with Git in a team is hard until you learn how to segment your work and use Branches!

Marc Hewitt Marc Hewitt
Unity3D 5 min read
Setup Git with Unity3d for Commercial Development - Part 3 Git LFS

Unity3d Projects are more than just code, so to get our art, music, and other files setup within a Version Control System we need Git LFS.

Marc Hewitt Marc Hewitt
Unity3D 5 min read
Setup Git with Unity3d for Commercial Development - Part 2 First Commit

Getting your first changes commited using Git.

Marc Hewitt Marc Hewitt
Unity3D 6 min read
Setup Git with Unity3d for Commercial Development - Part 1

Going through your first use of Git, GitHub, and GitBash.

Marc Hewitt Marc Hewitt
Unity3D 1 min read
Starting Today: Documenting My Journeys In Unity3D

Starting today I'll be documenting my Unity3d work and releasing full builds instead of exploring prototypes.

Marc Hewitt Marc Hewitt
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