Marc Hewitt
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      Unity3D Fundamentals: Coroutines and Spawning on a Timer
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      Unity3D Fundamentals: Script Communication using GetComponent
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Gamedevhq

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Benefits of Prototyping Without Art Assets

Game Assets even simple low-poly assets, take hours to produce. So the last thing you want is to create a bunch of assets, only to never use them in t...

Marc Hewitt Marc Hewitt